Monday, September 22, 2014

Hands on 'Exposure'

Exposure. Photo courtesy of The Sheep's Meow, used with permission.
We caught up with Brian Chung from The Sheep's Meow for a first hand look at their upcoming video game Exposure. This indie title is a game of deception, and you'll need to keep hidden in order to stay alive.
It's the game's sleek visual style which mixes both digital and traditional media, combined with an interesting music track based on your gameplay, which caught our attention.

White and grey shapes move across a side-scrolling screen, and you must hide behind them while giant red geometric shapes (enemies) search for your character. While under cover enemies can't can't see your avatar, however neither can you. As you come out from under cover, enemies will be able to hone in on your location. You can't kill foes: Only hide from them. The one power you have is to switch colors between white and grey in order to remain undetected in the corresponding cover of the same color.

You'll need to collect orbs to progress through Exposure's levels which feature dynamically changing difficulty based off your gameplay. According to one of the game's designers Chung, there's same screen with drop-in/drop-out multiplayer, however we didn't see this mode in action. Changing back and forth from white to grey as cover increasingly disappears from the screen and there are more enemies to hide from make Exposure a challenging title. We're interested in seeing some of the more frantic levels in the future.

For more information about the game, visit www.thesheepsmeow.com and follow the company on Twitter https://twitter.com/TheSheepsMeow. Did you enjoy this article? Please share it and subscribe for updates.

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